![]() At the start of your adventuring day you give a heroic speech about how much divine vengeance will rain down upon your foes today (which gives everyone and their familiar +25 hp / short rest), and cast Death Ward, which affects you and your pegasus. You use "Find Greater Steed" to ride a pegasus. VHuman / Cha 20, Belt of Giant Strength, PAM, Great Weapon Master, Mounted Combatant, Inspiring Leader (Order in which you get the feats is optional, though I'd take PAM first). Basically your goal is to become an ultramobile living ballistic missile which is nearly indestructible and has tons of party support. Though, if you find yourself in a game where getting magic items is off the table, you can still do a build like this (see the "notes" section near the end of the build for advice on how). It also was in a campaign where magic items were on the table, which really helps us open up ASI choices for Paladins (since they don't need to max both Str and Cha). And one of the nicest things about not being a Sorlockadin is that you get Find Greater Steed. This build was originally posted to help a poster asking for a single-class Paladin build. This build is a core-only, straight class Paladin that boasts excellent mobility and solid DPR (both burst and sustained) at all levels, while avoiding any delay to your support progression / maxing Charisma. Oh, and moving past you in melee provokes nasty War Caster OAs. Oh, and you have a familiar, so you can make that attack with Advantage.ĬONTROLLER? You've got Synaptic Static, Hypnotic Pattern, Mass Suggestion, and 30 foot knockback on your Eldritch Blast. Someone attacking you in melee could take 25 damage per melee hit from AoA, then take 6d10+5 (38) from Hellish Rebuke, then get whacked by Green-Flame Blade for 3d8+1d6+10 (27) and another 3d8+5 (18.5) to the person standing next to them. And if somehow they get through all of that and you need to get out of dodge, you can use Thunder Step to damage them, get out, and rescue a teammate while you're at it! ![]() You also get 16 temp hp every short rest from Celestial Resilience (and your teammates get some too). Oh, and War Caster, so if they try to move past you, they get a Booming Blade OA for 6d8+5 (or perhaps something spending an actual spell slot). MELEE? You have the AC of a dex fighter, a bonus action heal better than Second Wind, Armor of Agathys, Shillelagh, and Green-Flame Blade that gets buffed by Radiant Soul and your 24-hour Hex. And have fun playing pinball (knock enemy into another enemy, then use the Maddening Hex AoE). You can just dish out that 47 damage all day. RITUAL CASTER? Yep, you've got access to every class's rituals from Book of Ancient Secrets.ĪRCHER? You've got a 24-hour Hex and an Eldritch Blast that does 3d10+3d6+15, plus a 30 foot knockback (with no size limit, unlike most knockbacks), and Maddening Hex for a guaranteed-hit 5 damage AoE on top of that. MAGIC DETECTOR? Yep, you've got Eldritch Sight. There are also some fun thievery tricks you can do with Shape Water and Mage Hand. THIEF? You can teleport, impersonate easily, have 16 Dex + proficiency in the proper skills, and are the magic detector (I find this comes up a lot when doing second story work). You also can take advantage of your short-rest recharge healing to make the party's breaks more efficient.ĭIPLOMAT/SPY/IMPERSONATOR? You have 20 Charisma, the proper proficiencies, Guidance, and Disguise Self at-will (which doesn't even use your Concentration, so you're totally using it in dungeon situations too to surprise or confuse people). That's pretty much all the important bases. ![]() HEALER? You've got Healing Light (which is like 13 Healing Words a day, or a lesser number of bonus action burst heals), the various status-removal spells, and Revivify. Invocations: Agonizing Blast, Repelling Blast, Book of Ancient Secrets, Eldritch Sight, Mask of Many Faces, Maddening Hex Spells: Cure Wounds, Greater Restoration, Revivify, Hellish Rebuke, Synaptic Static, Thunder Step, Hypnotic Pattern, Counterspell, Armor of Agathys, Hex, Misty Step, Mass Suggestion Moderately Armored (+1 Dex) / +4 Cha (ASIs) / War CasterĬantrips: Booming Blade, Green-Flame Blade, Eldritch Blast, Mage Hand, Shillelagh, Shape Water, Guidance, Light, Sacred Flame (Yes, they know 9 Cantrips 4 base, 2 Celestial, 3 Tome). Weirdly, a warlock should be viewed like the bard hardly required, but able to complement just about any party role needed.Just to emphasize your point further. * be the magic detector, or other weird things a warlock does bestĪnd most of those roles aren't exclusive. * serve as secondary or primary controller (eldritch blast invocations and utility spells) * be a diplomat, spy, impersonator, or thief * be a primary healer via celestial patron The party is Sorcerer, Paladin, Fighter, Warlock.
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